Unsinkable!

0/6 Seats Available.

10 April 1912

Tracking Aldous Treadwell had not been easy, but when his alias was used to buy a ticket to New York, you had to follow.
Having fled the raid on his cult, it became your top priority to catch him before he had a chance to start another following.
As you arrive at Southampton Docks, ticket in hand, you see the promotional sign indicating where to line up:

Welcome to the Titanic!
This state-of-the-art luxury liner will be making its maiden voyage to New York City shortly, so please have your tickets ready and luggage available for checking.
Whether travelling 1st, 2nd, or 3rd Class, we will provide you with a guarantee of a comfortable and safe journey aboard the world’s first, unsinkable ship.


As you line up, you can’t help but see other suspicious characters in the crowd waiting to board.
A hidden tattoo.
A whispered conversation.
A suspicious luggage case.
You can’t tell what is from nerves or paranoia, or if they’re a genuine threat.
Each instance could be nothing, or maybe it isn’t just your quarry that is a threat to the other passengers.
As long as the weather holds and the seas are calm, you might actually catch your target before you reach New York, and he won’t get a chance to corrupt anyone else.
  • Campaign Tone
    Cosmic Horror, Cultic Magic, Alternate History
  • Play Style
    Roleplay, Puzzle Solving, Mystery, Horror, Character Drama
  • Character Creaction
    Character creation covered in session zero, with a prologue adventure to help everyone get familiar with the rules.
  • Safety and Comfort Considerations
    Descriptions of:
    Body horror
    Gore and extreme violence
    Mental Health Disorders
    Possible Suicide References
    Possible references to misogyny, sexism, and racism (due to the time period).
  • Accessibility Notes
    Neurodivergent, LGBTQ+ safe space.
  • Your Storyteller
    Daniel
  • Play Style
    Story Focused, Character Driven, Beginner Friendly, Roleplay
  • About Your Storyteller
    I’ve over 20 years of TTRPG experience on both sides of the screen, with numerous systems.

    As a DM my three main interests are Character, Creativity, and Mystery.
    I have an obsession for world building, so when you enter one of my games you will find I am ready and eager to improvise and react to any decision or path you want to journey down.
    I approach all roleplaying as a form of collaborative storytelling, and will encourage you to explore and find inventive solutions. I also like each character to get the opportunity to contribute and add their own meaningful action, choices, and attitude to the adventure.

    I love making rich environments, complex characters, and deep lore, that helps facilitate my improvisation, allowing my players to make any decision they want. I want anyone sitting at my table to feel like they are playing in a living world that will act and react to their choices.
    Examples of systems I’ve worked with: D&D (3.5ed, 5, and 5.5); Hero System 5th ed, Rifts, TORG, World of Darkness, Traveller, Salvage Union, Over The Edge.

    Style
    Character choice and agency focused. Infrequent combat. Mystery and interaction. Exploration encouraged.

    Preferred Genres
    Cosmic or Supernatural Horror. Pun-laiden/Quirky Humour. Dark Fantasy. Weird Science.

    I look forward to crafting a tale with you.

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Our sessions are small and intentionally run with limited seats to keep the experience consistent, supportive, and engaging for every player. Whether you’re stepping in for a trial session or committing to a full campaign, you’ll be joining a welcoming table guided by a dedicated Storyteller.

Please note that your booking is not confirmed until payment has been completed in store.

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